- #Direct x para win 10 install#
- #Direct x para win 10 windows 8.1#
- #Direct x para win 10 code#
- #Direct x para win 10 windows 7#
Just like with D3D 9, when developing in C# you should remember to activate the flag “Enable native code debugging” under the Debug tab of your main project properties in Visual Studio. Managed D3D 10.x /11.x applications (SlimDX, SharpDX and similar wrappers) You can find more info here, but basically what you need to do is create your Device with Creation Flags including the D3D11_CREATE_DEVICE_DEBUG flag. Once your exe is on the list of apps the Control Panel manages, next step is to make sure your D3D device connects to the Debug Layer of DirectX.
If you don´t have the necessary components, the creation of the device with the "debug" flag will fail (see below for more info).
#Direct x para win 10 install#
In order to have them you need to install the Windows 8 SDK (even if you are in Win7). If not, the native debug output cannot get through to the output window.ĭ3D 10.x / 11.x Important None: The necessary components for debugging D3D 10.x and 11.x are no longer installed with the old DirectX SDK (June 2010). If you are developing in C#, keep in mind that you will also need to activate the flag “Enable native code debugging” under the Debug tab of your main project properties in Visual Studio. Managed D3D9 applications (SlimDX, SharpDX and similar wrappers) That should force your DirectX applications to use the Debug version of the DirectX libraries, so you should immediately start to see debug output in Visual Studio. But if you can´t, and you need to enable debug in your app, you just need to use the OLD Control Panel described above, and navigate to the Direct3D 9 tab to make sure you select “Use Debug Version of Direct3D 9”, and turn the Debug Output Level to “More”, just like depicted in the following image:
#Direct x para win 10 windows 7#
Windows 7 D3D 9.x If you are still developing with D3D9, honestly you should seriously consider moving forward.
Note: See the above video to learn about new features in the panel like the “Feature level limit”. If you are still using D3D9 and the old DX SDK 2010, grab the one on your left. So, if you are developing for D3D 10.x or 11.x, use the new one as the old one won´t have any effect. It´s easy: the new ones only include one tab (Direct3D 10.x/11.x): We will need to deal with it to enable D3D debug and to manage other stuff, so first thing is to learn to differentiate between the old one (June 2010 DirectX SDK) and the new ones (Windows SDK).
#Direct x para win 10 windows 8.1#
So, we will try to cover all the possible cases you could face when trying to activate the Debug Output in D3D, no matter if you work in Windows 7 with the old version of DirectX SDK (June 2010), if you are in Windows 7 or Windows 8 and use the new Windows SDK, or if you are in the latest Windows 8.1 with its own Windows SDK. Keep in mind that some of the DirectX features are no longer distributed with the DirectX SDK, but with the Windows SDK. You can also access the content in the form of slides. The following video explains some of the changes related to D3D Debugging, the DirectX Control Panel, and how all the new infrastructure works:
However, things have changed quite a bit recently in the latest versions of Windows (8.1), Visual Studio (2013) and DirectX (11.2). Debugging D3D applications can be a pain, but it´s completely necessary sometimes if you want to know what´s going on in your D3D application (error codes don´t give much information without the debug output).